Despite the widespread use of discourse analysis in research, the field of discourse analysis applied to videogames does not exist yet. This paper explores using computational analysis for the study of digital practices connecting with videogames. The results show how the vocabulary changes through time and the transformation of digital and cultural practices.
Волков Д.А. (науч. рук. Пучковская А.А.) Studies of videogame's discourse: methods and data // Сборник тезисов докладов конгресса молодых ученых. Электронное издание. – СПб: Университет ИТМО, [2021]. URL: https://kmu.itmo.ru/digests/article/5560