The paper discusses digital approaches to the representation of cultural heritage embedded into the urban environment as well as methods of broadcasting and popularizing cultural heritage using game mechanics. As a solution, it is proposed to create a structured factual database and a mobile application with elements of gamification.
Зимина Л.В. (науч. рук. Пучковская А.А.) Digital Representation of Cultural Heritage Sites: A Game Approach // Сборник тезисов докладов конгресса молодых ученых. Электронное издание. – СПб: Университет ИТМО, [2021]. URL: https://kmu.itmo.ru/digests/article/5404